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The
New Adventures |
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A young adult series,
bringing original young characters into the Dragonlance world in situations
with which young readers can identify. Nearra, a young girl with a mysterious
past, awakens without her memory and journeys the world to remember it.
The story is set in Solamnia, just after the War of the Lance and the
events detailed in the Dragonlance Chronicles series.
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Other information about The New Adventures |
Reviews |
Songs |
Quotes |
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Volume 1 |
Temple of the Dragonslayer |
Tim Waggoner |
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Paperback Published May 2004 |
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Nearra does not know who she is or where she lives, but she does know
one thing: someone wants her dead. Her only hope lies leagues away,
in an ancient temple, where healing clerics may be able to restore her
memory.
A helpful young ranger, a failed warrior, a sneaky elf, and a kender
wizard offer to accompany Nearra on her journey. She soon learns her
newfound friends have secrets of their own. As goblins, an angry minotaur,
and a vicious green dragon attempt to stop them at every turn, friendships
are tested and all of it may come to ruin from the one Nearra trusts
the most.
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Paperback Published
July 2004 |
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Volume 2 |
The Dying Kingdom |
Stephen D. Sullivan |
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The kingdom of Arngrim is
a cold and mysterious place. Home to the Scarlet Brethren, a sect of powerful
mages, this near-forgotten place may hold the key to restoring Nearra’s
memory. But neither Nearra nor her friends realize the price they’ll
have to pay.
Distracted by the charms of Alric, Arngrim’s heir apparent, Catriona
fails to see the danger that lies before them. As Nearra’s dark
visions grow stronger, Davyn struggles to hide the secret that could save
her. Soon the companions find they’ve blundered into a terrifying
plot. And this time, Nearra isn’t the only one who will have to
fight for her life.
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Volume 3 |
The Dragon Well |
Dan Willis |
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Paperback Published
Sep 2004 |
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In a tiny mountain village,
Nearra and her friends meet a mysterious clairvoyant who’s had a vision
of Nearra’s destiny -- and a vision that could destroy them all.
The seer predicts the friends will defeat the bandit king terrorizing
her village home. When they return victorious, she will reveal how Nearra
can recover her identity, once and for all. Desperate to help Nearra,
the group strides into battle. But soon the mission turns to disaster.
Ancient powers rise before them. Secrets long buried come to light. And
none of them will ever be the same. |
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Paperback Published
Nov 2004 |
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Volume 4 |
Return of the Sorceress |
Tim Waggoner |
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Armed with new weapons and
a newfound confidence, Nearra and her friends plan to confront the wizard
Maddoc. But before they can reach Cairngorn Keep, a skeletal griffin kidnaps
Nearra and delivers her directly into the wizard’s hands.
As Maddoc prepares the final spell to unleash the Emergence, Davyn and
the others struggle to rescue Nearra. But in the confines of Maddoc’s
keep, appearances deceive. Friends become enemies. Dark dreams become
reality. And naive Nearra may not be as innocent as she seems.
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Volume 5 |
Dragon Sword |
Ree Soesbee |
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Paperback Published
Jan 2005 |
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Released from Maddoc's spell, Asvoria sets out to reclaim her most
treacherous weapon: a magical sword. Davyn and his friends have one
hope left. If they can locate the sword first, they may have a chance
to stop Asvoria and free Nearra.
Only one man can lead them to the sword. And as fate would
have it, it's Maddoc, the wizard who started this all. But can Davyn and
his friends trust their worst enemy? |
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Paperback Published March 2005 |
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Volume 6 |
Dragon Day |
Stan Brown |
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Things Fall Apart
Shocked by the tragic outcome of the battle with Asvoria, the companions
go their separate ways. Sindri enrolls in a legendary school of magic,
while Catriona meets a dashing young cleric who helps her make peace with
her failures.
But as Dragon Day draws near, peace gives way to new conflict. And this
time, the two friends stand as enemies in a feud between the most powerful
wizards and clerics in Solamnia. Spells fly. Loyalties shatter. All the
while, someone is watching, preparing for the final battle that could
bring doom to them all. |
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Volume 7 |
Dragon Knight |
Dan Willis |
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Paperback Published May 2005 |
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Consumed by grief and haunted by nightmares,
Davyn has given up on himself and his friends. But he cannot deny his destiny
for long.
Shemnara rekindles Davyn’s hope with a new vision. If Davyn can
enlist the help of the dreaded Dragon Knight, Nearra may survive. Only
Oddvar, the shifty Theiwar, has ever entered the Knight's home and lived
to tell the tale. But even a Theiwar's secrets can be bought, for the
right price. Soon, with old friends, new allies, and Oddvar by his side,
Davyn enters the cursed keep. Nearra's fate rests in his hands. And all
he has to do is make it out . . . alive. |
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Paperback Published July 2005 |
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Volume 8 |
Dragon Spell |
Jeff Sampson |
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The Final Battle
Asvoria sets her ultimate plan in motion: to transform herself into a
dragon. It has never been done before . . . until now. With her newfound
power, she hopes to rule the dragons of Krynn, with all other races as
her servants, willingly or not.
But Catriona, Sindri, Maddoc, and Davyn are determined to stop her. With
renewed hope and reunited forces, the companions prepare for the battle
of their lives. If they succeed, Krynn will be saved from Asvoria’s
tyranny. If they fail, Nearra’s soul will be lost . . . forever. |
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